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CAMERON CONNOR - SOUND DESIGNER
Hi, I'm a Sound Designer and Music Composer working primarily on video games. Here you can see some of the music and sound effects I've made.
ABOUT ME
I am a sound designer and music composer currently living in Worcester, MA. I have been studying sound and music for the past few years, and recently graduated from Becker College in May of 2020. I've worked on several projects and have many skills under my belt. These include foley, mixing, and composition. I also have experience in programs such as Pro Tools, and Nuendo.

A demonstration of some of the sound effects I've created for various game projects, including the recently released PC port of Danger Ducklings.
A set of projects that I worked on in college. I replaced the audio in two of the instant kills from Guilty Gear Xrd. Most sounds were recorded by me or with my Foley class. Certain sounds like the leather jacket were made using Krotos' Reformer plugin. Some sounds were also downloaded from a GDC compiled sounds library. All sounds were edited, mixed, and arranged by me.
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Guilty Gear Xrd REV 2, PC, Arc System Works, 2017
Another sound design project I made during college. Replaced most of the audio from the intro to Luigi's Mansion. Almost all sound effects were created by me.
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Luigi's Mansion. Nintendo Gamecube, Nintendo, 2001.
Another sound design project made during college. Many of the sounds were made by me or with my foley class. Some sounds were downloaded from a GDC compiled sound library. All sounds were edited, mixed, and arranged by me.
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"Asteroid Blues." Cowboy Bebop, written by Keiko Nobumoto, directed by Yoshiyuki Takei, Sunrise, 1998.
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Seatbelts. "Rush." Cowboy Bebop (Original Soundtrack), 1998. iTunes.
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